News and announcements
Translations and a call for help
Written for CkRPGSfxPlayer by Cyber Killer on 2012-07-01
After todays sprint I managed to add support for translations to the project, also the first translation (Polish) is done. If anyone would want to translate CkRPGSfxPlayer into other languages then please contact me via the e-mail that I have linked on my Launchpad profile. The translations use normal Qt tools so translating is easy and really streamlined.
The whole project is nearly complete, the last bit of work that needs to be done is also the most tiresome one. Working on the code was nice and fun, but for this I feel that I might not be able to do this alone. I'm talking about gathering all sounds to be used. If anyone wants to help, then please send me links to or add them in the whiteboard for this blueprint: https:/
Program website
Written for CkRPGSfxPlayer by Cyber Killer on 2012-06-25
The apps website is live at http://
Along with a Flattr button this is another step towards the 1.0 version. That was also the last one not related to app development - everything that's left is going to make the program better :-).
Updated .
Readme available
Written for CkRPGSfxPlayer by Cyber Killer on 2012-06-21
I have written a readme today for the project. It's meant for v1.0, but most of it corresponds to v0.9 also. It should help clear all misunderstandings that occured so far.
You can view it here: http://
Beta version available!
Written for CkRPGSfxPlayer by Cyber Killer on 2012-06-16
I just published a beta 0.9 version of the app. A build for 64bit Linux and 32bit windows is available to download and test. It contains only 1 sound file so it's not really usable right now. Happy testing :-).
Documentation
Written for CkRPGSfxPlayer by Cyber Killer on 2012-06-15
I've just written some of the project documentation (blueprints, milestones, etc). I plan to get some code done tomorrow :-). Yes, the project will move forward.