glm 0.9.7.1-1 source package in Ubuntu
Changelog
glm (0.9.7.1-1) unstable; urgency=medium * New upstream release. -- Guus Sliepen <email address hidden> Sun, 20 Sep 2015 14:38:03 +0200
Upload details
- Uploaded by:
- Guus Sliepen
- Uploaded to:
- Sid
- Original maintainer:
- Guus Sliepen
- Architectures:
- all
- Section:
- libs
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section |
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Downloads
File | Size | SHA-256 Checksum |
---|---|---|
glm_0.9.7.1-1.dsc | 1.7 KiB | ca86fd81e3781fbf614ece55d232bc05d380079236d5d96bff7dcf6000f10cdf |
glm_0.9.7.1.orig.tar.xz | 2.7 MiB | 46e5e0584b01338202da08218a4fb1591ac04cc81237cc83f3465792b3da3834 |
glm_0.9.7.1-1.debian.tar.xz | 4.2 KiB | aebd26cde5acb1fe36feb32fad698eb588c9f7aa19256b98f1356b53c5bd76d7 |
Available diffs
- diff from 0.9.6.3-1 to 0.9.7.1-1 (1.5 MiB)
No changes file available.
Binary packages built by this source
- libglm-dev: C++ library for OpenGL GLSL type-based mathematics
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
software based on the OpenGL Shading Language (GLSL) specification.
.
GLM provides classes and functions designed and implemented with the same
naming conventions and functionalities as GLSL, so that when a programmer
knows GLSL, he knows GLM as well, which makes it really easy to use.
.
This project isn't limited to GLSL features. An extension system, based on the
GLSL extension conventions, provides extended capabilities: matrix
transformations, quaternions, half-based types, random numbers, et cetera.
.
This library works perfectly together with OpenGL but it also ensures
interoperability with other third party libraries and SDKs. It is a good
candidate for software rendering (such as raytracing, rasterisation), image
processing, physic simulations and any context that requires a simple and
convenient mathematics library.
- libglm-doc: documentation for the OpenGL Mathematics (GLM) library
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
software based on the OpenGL Shading Language (GLSL) specification.
.
This package contains the OpenGL Mathematics manual in HTML and PDF formats.