glm 0.9.9.8+ds-6 source package in Ubuntu
Changelog
glm (0.9.9.8+ds-6) unstable; urgency=medium * d/libglm.doc-base: split into api and manual -- Andrea Pappacoda <email address hidden> Mon, 19 Sep 2022 23:07:09 +0200
Upload details
- Uploaded by:
- Debian Science Team
- Uploaded to:
- Sid
- Original maintainer:
- Debian Science Team
- Architectures:
- all
- Section:
- libs
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Lunar | release | universe | libs |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
glm_0.9.9.8+ds-6.dsc | 1.5 KiB | c85f7baa9bcf08307e3882862abbe92b9837de836dd4dda6b8da48efd1dc550a |
glm_0.9.9.8+ds.orig.tar.xz | 2.8 MiB | 0e678af38374a9d49dbd19f206bbc31564ddcd91449fe48ea8967a51ab3ccd69 |
glm_0.9.9.8+ds-6.debian.tar.xz | 14.3 KiB | b70fa000fd5574bf8881a0a0650117a97099330452356d0015b09f780f601e3f |
Available diffs
- diff from 0.9.9.8+ds-2 to 0.9.9.8+ds-6 (13.6 KiB)
No changes file available.
Binary packages built by this source
- libglm-dev: C++ library for OpenGL GLSL type-based mathematics
OpenGL Mathematics (GLM) is a header only C++ mathematics library
for graphics software based on the OpenGL Shading Language (GLSL)
specification.
.
GLM provides classes and functions designed and implemented with the
same naming conventions and functionality than GLSL so that anyone who
knows GLSL, can use GLM as well in C++.
.
This project isn't limited to GLSL features. An extension system, based
on the GLSL extension conventions, provides extended capabilities: matrix
transformations, quaternions, data packing, random numbers, noise, etc...
.
This library works perfectly with OpenGL but it also ensures
interoperability with other third party libraries and SDK. It is a
good candidate for software rendering (raytracing / rasterisation),
image processing, physics simulations and any development context that
requires a simple and convenient mathematics library.
- libglm-doc: documentation for the OpenGL Mathematics (GLM) library
OpenGL Mathematics (GLM) is a header only C++ mathematics library
for graphics software based on the OpenGL Shading Language (GLSL)
specification.
.
This package contains the OpenGL Mathematics manual and API documentation
in HTML format.