libepoxy 1.3.1-1ubuntu0.16.04.2 source package in Ubuntu
Changelog
libepoxy (1.3.1-1ubuntu0.16.04.2) xenial; urgency=medium * Disable patch 8d58c890646fc1f43bcab702bb9ed6bae94daefe: - this patch is causing some troubles on proprietary drivers. LP: #1698233 -- Gianfranco Costamagna <email address hidden> Sat, 24 Jun 2017 00:02:18 +0200
Upload details
- Uploaded by:
- Gianfranco Costamagna
- Uploaded to:
- Xenial
- Original maintainer:
- Eric Anholt
- Architectures:
- any
- Section:
- misc
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Xenial | updates | main | misc |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
libepoxy_1.3.1.orig.tar.bz2 | 800.9 KiB | 1d8668b0a259c709899e1c4bab62d756d9002d546ce4f59c9665e2fc5f001a64 |
libepoxy_1.3.1-1ubuntu0.16.04.2.debian.tar.xz | 16.6 KiB | c08a45ed82d03cb8a4fe8af9ac455188291fe7a6718d4f05e17a1304c9d6407b |
libepoxy_1.3.1-1ubuntu0.16.04.2.dsc | 1.9 KiB | 77204691f2754d31a094724908b012d2a2240bb170f8d3815e7459ce8fd5d4d7 |
Available diffs
Binary packages built by this source
- libepoxy-dev: OpenGL function pointer management library- development
It hides the complexity of dlopen(), dlsym(), glXGetProcAddre
ss(),
eglGetProcAddress(), etc. from the app developer, with very little
knowledge needed on their part. They get to read GL specs and write
code using undecorated function names like glCompileShader().
.
This package contains the development headers for the library found in
libepoxy0. Non-developers likely have little use for this package.
- libepoxy0: OpenGL function pointer management library
It hides the complexity of dlopen(), dlsym(), glXGetProcAddre
ss(),
eglGetProcAddress(), etc. from the app developer, with very little
knowledge needed on their part. They get to read GL specs and write
code using undecorated function names like glCompileShader().
- libepoxy0-dbgsym: debug symbols for package libepoxy0
It hides the complexity of dlopen(), dlsym(), glXGetProcAddre
ss(),
eglGetProcAddress(), etc. from the app developer, with very little
knowledge needed on their part. They get to read GL specs and write
code using undecorated function names like glCompileShader().