mercator 0.3.3-5build1 source package in Ubuntu

Changelog

mercator (0.3.3-5build1) focal; urgency=medium

  * No-change rebuild for libgcc-s1 package name change.

 -- Matthias Klose <email address hidden>  Sun, 22 Mar 2020 16:49:41 +0100

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Uploaded by:
Matthias Klose
Uploaded to:
Focal
Original maintainer:
Debian Games Group
Architectures:
any
Section:
libs
Urgency:
Medium Urgency

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Series Pocket Published Component Section
Focal release universe libs

Downloads

File Size SHA-256 Checksum
mercator_0.3.3.orig.tar.xz 285.3 KiB 5a96d2ceccaec6cbe067c84f324b4279b70f113b5df933f574bd0c740d771ad8
mercator_0.3.3-5build1.debian.tar.xz 9.9 KiB 56890899ed5f9fb39aac8e2d337de66657092b7dd8bac93250930ddd76e0ea4e
mercator_0.3.3-5build1.dsc 2.1 KiB 4b25286d5abb6da7fd2e8fde794248b6ece3fd521f00e67c48cda39894315661

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Binary packages built by this source

libmercator-0.3-4: WorldForge terrain library

 Mercator is primarily aimed at terrain for multiplayer online games and
 forms one of the WorldForge core libraries.
 It is intended to be used as a terrain library on the client, while a
 subset of features are useful on the server.
 .
 Mercator is designed in such a way that individual tiles can be
 generated on-the-fly from a very small source data set. Each tile uses
 a fast deterministic random number generation to ensure that identical
 results are produced "anytime, anywhere". This enables transmission of
 terrain across low bandwidth links as part of the standard data stream,
 or server side collision detection with the same terrain that the
 player sees.
 .
 The use of tiles means that there is inherently a large degree of gross
 control of the shape of the terrain. Finer control is implemented by
 allowing geometric modifications - for example, a polygonal area might
 be flattened, or a crater could be applied.

libmercator-0.3-4-dbgsym: No summary available for libmercator-0.3-4-dbgsym in ubuntu groovy.

No description available for libmercator-0.3-4-dbgsym in ubuntu groovy.

libmercator-0.3-dev: WorldForge terrain library - development files

 Mercator is primarily aimed at terrain for multiplayer online games and
 forms one of the WorldForge core libraries.
 It is intended to be used as a terrain library on the client, while a
 subset of features are useful on the server.
 .
 Mercator is designed in such a way that individual tiles can be
 generated on-the-fly from a very small source data set. Each tile uses
 a fast deterministic random number generation to ensure that identical
 results are produced "anytime, anywhere". This enables transmission of
 terrain across low bandwidth links as part of the standard data stream,
 or server side collision detection with the same terrain that the
 player sees.
 .
 The use of tiles means that there is inherently a large degree of gross
 control of the shape of the terrain. Finer control is implemented by
 allowing geometric modifications - for example, a polygonal area might
 be flattened, or a crater could be applied.
 .
 This package contains the files for developing with the mercator library.