mercator 0.3.3-5build1 source package in Ubuntu
Changelog
mercator (0.3.3-5build1) focal; urgency=medium * No-change rebuild for libgcc-s1 package name change. -- Matthias Klose <email address hidden> Sun, 22 Mar 2020 16:49:41 +0100
Upload details
- Uploaded by:
- Matthias Klose
- Uploaded to:
- Focal
- Original maintainer:
- Debian Games Group
- Architectures:
- any
- Section:
- libs
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Focal | release | universe | libs |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
mercator_0.3.3.orig.tar.xz | 285.3 KiB | 5a96d2ceccaec6cbe067c84f324b4279b70f113b5df933f574bd0c740d771ad8 |
mercator_0.3.3-5build1.debian.tar.xz | 9.9 KiB | 56890899ed5f9fb39aac8e2d337de66657092b7dd8bac93250930ddd76e0ea4e |
mercator_0.3.3-5build1.dsc | 2.1 KiB | 4b25286d5abb6da7fd2e8fde794248b6ece3fd521f00e67c48cda39894315661 |
Available diffs
- diff from 0.3.3-5 (in Debian) to 0.3.3-5build1 (317 bytes)
Binary packages built by this source
- libmercator-0.3-4: WorldForge terrain library
Mercator is primarily aimed at terrain for multiplayer online games and
forms one of the WorldForge core libraries.
It is intended to be used as a terrain library on the client, while a
subset of features are useful on the server.
.
Mercator is designed in such a way that individual tiles can be
generated on-the-fly from a very small source data set. Each tile uses
a fast deterministic random number generation to ensure that identical
results are produced "anytime, anywhere". This enables transmission of
terrain across low bandwidth links as part of the standard data stream,
or server side collision detection with the same terrain that the
player sees.
.
The use of tiles means that there is inherently a large degree of gross
control of the shape of the terrain. Finer control is implemented by
allowing geometric modifications - for example, a polygonal area might
be flattened, or a crater could be applied.
- libmercator-0.3-4-dbgsym: No summary available for libmercator-0.3-4-dbgsym in ubuntu groovy.
No description available for libmercator-
0.3-4-dbgsym in ubuntu groovy.
- libmercator-0.3-dev: WorldForge terrain library - development files
Mercator is primarily aimed at terrain for multiplayer online games and
forms one of the WorldForge core libraries.
It is intended to be used as a terrain library on the client, while a
subset of features are useful on the server.
.
Mercator is designed in such a way that individual tiles can be
generated on-the-fly from a very small source data set. Each tile uses
a fast deterministic random number generation to ensure that identical
results are produced "anytime, anywhere". This enables transmission of
terrain across low bandwidth links as part of the standard data stream,
or server side collision detection with the same terrain that the
player sees.
.
The use of tiles means that there is inherently a large degree of gross
control of the shape of the terrain. Finer control is implemented by
allowing geometric modifications - for example, a polygonal area might
be flattened, or a crater could be applied.
.
This package contains the files for developing with the mercator library.