openscenegraph 3.6.4+dfsg1-2 source package in Ubuntu
Changelog
openscenegraph (3.6.4+dfsg1-2) unstable; urgency=medium * Address the compilation warnings about risky implicitly defined copy constructors and operators. -- Alberto Luaces Fernández <email address hidden> Thu, 07 Nov 2019 18:18:48 +0100
Upload details
- Uploaded by:
- Alberto Luaces
- Uploaded to:
- Sid
- Original maintainer:
- Alberto Luaces
- Architectures:
- any all
- Section:
- devel
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section |
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Downloads
File | Size | SHA-256 Checksum |
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openscenegraph_3.6.4+dfsg1-2.dsc | 2.2 KiB | c1141404bc4146cbf9b14c3270c3e3247d3f2122b72ef5c2b28ce6c00cc7c065 |
openscenegraph_3.6.4+dfsg1.orig.tar.gz | 5.6 MiB | 1e429e9a57d62cfbbb0100a24c8341209d852c75a2636b39867279a03cf0c4f1 |
openscenegraph_3.6.4+dfsg1-2.debian.tar.xz | 32.3 KiB | 2816d8f8a708bf269f495b51f539208babf540ea908408e4d96510f183459bd0 |
Available diffs
No changes file available.
Binary packages built by this source
- libopenscenegraph-dev: 3D scene graph, development files
A portable, high level graphics toolkit for the development of high performance
graphics applications such as flight simulators, games, virtual reality or
scientific visualization. Providing an object orientated framework on top of
OpenGL, it frees the developer from implementing and optimizing low level
graphics calls, and provide many additional utilities for rapid development of
graphics applications.
.
This package contains the development headers.
- libopenscenegraph160: 3D scene graph, shared libs
A portable, high level graphics toolkit for the development of high performance
graphics applications such as flight simulators, games, virtual reality or
scientific visualization. Providing an object orientated framework on top of
OpenGL, it frees the developer from implementing and optimizing low level
graphics calls, and provide many additional utilities for rapid development of
graphics applications.
.
This package contains the shared libraries.
- libopenscenegraph160-dbgsym: debug symbols for libopenscenegraph160
- libopenthreads-dev: Object-Oriented (OO) thread interface for C++, development files
This library is intended to provide a minimal & complete Object-Oriented (OO)
thread interface for C++ programmers, used primarily in OpenSceneGraph. It is
loosely modeled on the Java thread API, and the POSIX Threads standards.
.
This package contains the development headers.
- libopenthreads21: Object-Oriented (OO) thread interface for C++, shared libs
This library is intended to provide a minimal & complete Object-Oriented (OO)
thread interface for C++ programmers, used primarily in OpenSceneGraph. It is
loosely modeled on the Java thread API, and the POSIX Threads standards.
.
This package contains the shared libraries.
- libopenthreads21-dbgsym: debug symbols for libopenthreads21
- openscenegraph: 3D scene graph, utilities and examples (binaries)
A portable, high level graphics toolkit for the development of high performance
graphics applications such as flight simulators, games, virtual reality or
scientific visualization. Providing an object orientated framework on top of
OpenGL, it frees the developer from implementing and optimizing low level
graphics calls, and provide many additional utilities for rapid development of
graphics applications.
.
This package contains utilities and examples (binaries).
- openscenegraph-dbgsym: debug symbols for openscenegraph
- openscenegraph-doc: 3D scene graph, documentation
A portable, high level graphics toolkit for the development of high performance
graphics applications such as flight simulators, games, virtual reality or
scientific visualization. Providing an object orientated framework on top of
OpenGL, it frees the developer from implementing and optimizing low level
graphics calls, and provide many additional utilities for rapid development of
graphics applications.
.
This package contains the documentation.
- openscenegraph-examples: 3D scene graph, examples (sources)
A portable, high level graphics toolkit for the development of high performance
graphics applications such as flight simulators, games, virtual reality or
scientific visualization. Providing an object orientated framework on top of
OpenGL, it frees the developer from implementing and optimizing low level
graphics calls, and provide many additional utilities for rapid development of
graphics applications.
.
This package contains examples (sources).