openscenegraph 3.6.5+dfsg1-7build2 source package in Ubuntu
Changelog
openscenegraph (3.6.5+dfsg1-7build2) jammy; urgency=medium * No-change rebuild against libgdal29 -- Graham Inggs <email address hidden> Tue, 26 Oct 2021 14:24:03 +0000
Upload details
- Uploaded by:
- Graham Inggs
- Uploaded to:
- Jammy
- Original maintainer:
- Alberto Luaces
- Architectures:
- any all
- Section:
- devel
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section |
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Downloads
File | Size | SHA-256 Checksum |
---|---|---|
openscenegraph_3.6.5+dfsg1.orig.tar.gz | 5.6 MiB | e82b7ca471d5fd5c9ba11111eebf799c5b0fe22a11784f637323073bc371b5f4 |
openscenegraph_3.6.5+dfsg1-7build2.debian.tar.xz | 52.3 KiB | 551dd079f234b3b04162a66561da33135171d5e380d1bda1b1affa4c6c8b77f7 |
openscenegraph_3.6.5+dfsg1-7build2.dsc | 2.8 KiB | 8b8d30312d592f499feeba3f35a7f32c4301679f5a25dd8ffc573feff1b39309 |
Available diffs
Binary packages built by this source
- libopenscenegraph-dev: 3D scene graph, development files
A portable, high level graphics toolkit for the development of high performance
graphics applications such as flight simulators, games, virtual reality or
scientific visualization. Providing an object orientated framework on top of
OpenGL, it frees the developer from implementing and optimizing low level
graphics calls, and provide many additional utilities for rapid development of
graphics applications.
.
This package contains the development headers.
- libopenscenegraph161: 3D scene graph, shared libs
A portable, high level graphics toolkit for the development of high performance
graphics applications such as flight simulators, games, virtual reality or
scientific visualization. Providing an object orientated framework on top of
OpenGL, it frees the developer from implementing and optimizing low level
graphics calls, and provide many additional utilities for rapid development of
graphics applications.
.
This package contains the shared libraries.
- libopenscenegraph161-dbgsym: debug symbols for libopenscenegraph161
- libopenthreads-dev: Object-Oriented (OO) thread interface for C++, development files
This library is intended to provide a minimal & complete Object-Oriented (OO)
thread interface for C++ programmers, used primarily in OpenSceneGraph. It is
loosely modeled on the Java thread API, and the POSIX Threads standards.
.
This package contains the development headers.
- libopenthreads21: Object-Oriented (OO) thread interface for C++, shared libs
This library is intended to provide a minimal & complete Object-Oriented (OO)
thread interface for C++ programmers, used primarily in OpenSceneGraph. It is
loosely modeled on the Java thread API, and the POSIX Threads standards.
.
This package contains the shared libraries.
- libopenthreads21-dbgsym: debug symbols for libopenthreads21
- openscenegraph: 3D scene graph, utilities and examples (binaries)
A portable, high level graphics toolkit for the development of high performance
graphics applications such as flight simulators, games, virtual reality or
scientific visualization. Providing an object orientated framework on top of
OpenGL, it frees the developer from implementing and optimizing low level
graphics calls, and provide many additional utilities for rapid development of
graphics applications.
.
This package contains utilities and examples (binaries).
- openscenegraph-dbgsym: debug symbols for openscenegraph
- openscenegraph-doc: 3D scene graph, documentation
A portable, high level graphics toolkit for the development of high performance
graphics applications such as flight simulators, games, virtual reality or
scientific visualization. Providing an object orientated framework on top of
OpenGL, it frees the developer from implementing and optimizing low level
graphics calls, and provide many additional utilities for rapid development of
graphics applications.
.
This package contains the documentation.
- openscenegraph-examples: 3D scene graph, examples (sources)
A portable, high level graphics toolkit for the development of high performance
graphics applications such as flight simulators, games, virtual reality or
scientific visualization. Providing an object orientated framework on top of
OpenGL, it frees the developer from implementing and optimizing low level
graphics calls, and provide many additional utilities for rapid development of
graphics applications.
.
This package contains examples (sources).