povray 1:3.7.0.8-1build1 source package in Ubuntu
Changelog
povray (1:3.7.0.8-1build1) focal; urgency=medium * No-change rebuild against libilmbase24 and libopenexr24. -- Rik Mills <email address hidden> Mon, 02 Dec 2019 07:28:15 +0000
Upload details
- Uploaded by:
- Rik Mills
- Uploaded to:
- Focal
- Original maintainer:
- Andreas Beckmann
- Architectures:
- any all
- Section:
- misc
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section |
---|
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
povray_3.7.0.8.orig.tar.gz | 50.4 MiB | 53d11ebd2972fc452af168a00eb83aefb61387662c10784e81b63e44aa575de4 |
povray_3.7.0.8-1build1.debian.tar.xz | 39.9 KiB | 248d81590c5cd759dbbccae91f12a0bfa78e35f140d5128741ec2ee4801147ab |
povray_3.7.0.8-1build1.dsc | 2.2 KiB | 64edc2c5d0895f294d3bdf6fe5868093ed5f20738cda53f68a3bc43636d7f609 |
Available diffs
Binary packages built by this source
- povray: Persistence of vision raytracer (3D renderer)
POV-Ray is a full-featured ray tracer. Ray tracers simulate objects
and light sources of the real world to calculate photorealistic, computer
generated images. Because of the nature of ray tracing, this process is
quite CPU-intensive, at the benefit of more realistic images compared to
real time rendering techniques. For example, in POV-Ray, you can model a
glass prism, and you will see a spectrum in the resulting image.
.
POV-Ray by itself is a command-line utility that will take scene
descriptions, written in a special easy-to-understand language, to
produce ray-traced images (or even a sequence of images, for animations).
You can either write those scene-descriptions by hand, or use external
tools to generate (parts of) the scene.
.
povray-includes is highly recommended in addition to this package.
- povray-dbgsym: debug symbols for povray
- povray-doc: Persistence of vision raytracer (3D renderer) documentation
POV-Ray is a full-featured ray tracer. Ray tracers simulate objects
and light sources of the real world to calculate photorealistic, computer
generated images. Because of the nature of ray tracing, this process is
quite CPU-intensive, at the benefit of more realistic images compared to
real time rendering techniques. For example, in POV-Ray, you can model a
glass prism, and you will see a spectrum in the resulting image.
.
POV-Ray by itself is a command-line utility that will take scene
descriptions, written in a special easy-to-understand language, to
produce ray-traced images (or even a sequence of images, for animations).
You can either write those scene-descriptions by hand, or use external
tools to generate (parts of) the scene.
.
This package contains the full POV-Ray manual.
- povray-examples: Persistence of vision raytracer (3D renderer) sample files
POV-Ray is a full-featured ray tracer. Ray tracers simulate objects
and light sources of the real world to calculate photorealistic, computer
generated images. Because of the nature of ray tracing, this process is
quite CPU-intensive, at the benefit of more realistic images compared to
real time rendering techniques. For example, in POV-Ray, you can model a
glass prism, and you will see a spectrum in the resulting image.
.
POV-Ray by itself is a command-line utility that will take scene
descriptions, written in a special easy-to-understand language, to
produce ray-traced images (or even a sequence of images, for animations).
You can either write those scene-descriptions by hand, or use external
tools to generate (parts of) the scene.
.
This package contains sample files.
- povray-includes: Persistence of vision raytracer (3D renderer) include files
POV-Ray is a full-featured ray tracer. Ray tracers simulate objects
and light sources of the real world to calculate photorealistic, computer
generated images. Because of the nature of ray tracing, this process is
quite CPU-intensive, at the benefit of more realistic images compared to
real time rendering techniques. For example, in POV-Ray, you can model a
glass prism, and you will see a spectrum in the resulting image.
.
POV-Ray by itself is a command-line utility that will take scene
descriptions, written in a special easy-to-understand language, to
produce ray-traced images (or even a sequence of images, for animations).
You can either write those scene-descriptions by hand, or use external
tools to generate (parts of) the scene.
.
This package contains architecture independent include files.