Binary package “libglm-dev” in ubuntu bionic
C++ library for OpenGL GLSL type-based mathematics
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
software based on the OpenGL Shading Language (GLSL) specification.
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GLM provides classes and functions designed and implemented with the same
naming conventions and functionalities as GLSL, so that when a programmer
knows GLSL, he knows GLM as well, which makes it really easy to use.
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This project isn't limited to GLSL features. An extension system, based on the
GLSL extension conventions, provides extended capabilities: matrix
transformations, quaternions, half-based types, random numbers, et cetera.
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This library works perfectly together with OpenGL but it also ensures
interoperability with other third party libraries and SDKs. It is a good
candidate for software rendering (such as raytracing, rasterisation), image
processing, physic simulations and any context that requires a simple and
convenient mathematics library.
Source package
Published versions
- libglm-dev 0.9.9~a2-2 in amd64 (Proposed)
- libglm-dev 0.9.9~a2-2 in amd64 (Release)
- libglm-dev 0.9.9~a2-2 in arm64 (Proposed)
- libglm-dev 0.9.9~a2-2 in arm64 (Release)
- libglm-dev 0.9.9~a2-2 in armhf (Proposed)
- libglm-dev 0.9.9~a2-2 in armhf (Release)
- libglm-dev 0.9.9~a2-2 in i386 (Proposed)
- libglm-dev 0.9.9~a2-2 in i386 (Release)
- libglm-dev 0.9.9~a2-2 in ppc64el (Proposed)
- libglm-dev 0.9.9~a2-2 in ppc64el (Release)
- libglm-dev 0.9.9~a2-2 in s390x (Proposed)
- libglm-dev 0.9.9~a2-2 in s390x (Release)