nvidia-texture-tools source package in Impish
libnvtt-bin: NVIDIA Texture Tools (Binaries)
libnvtt-bin-dbgsym: No summary available for libnvtt-bin-dbgsym in ubuntu groovy.
libnvtt-dev: No summary available for libnvtt-dev in ubuntu hirsute.
libnvtt2: NVIDIA Texture Tools
libnvtt2-dbgsym: No summary available for libnvtt2-dbgsym in ubuntu hirsute.
nvidia-texture-tools information
Upstream connections
The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. DXT compression is based on Simon Brown's squish library. The library also contains an alternative GPU-accelerated compressor that uses CUDA and is one order of magnitude faster.
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There are no registered releases for the Nvidia Texture Tools ⇒ trunk.