nvidia-texture-tools source package in Jammy

libnvtt-bin: NVIDIA Texture Tools (Binaries)
libnvtt-bin-dbgsym: No summary available for libnvtt-bin-dbgsym in ubuntu groovy.
libnvtt-dev: No summary available for libnvtt-dev in ubuntu hirsute.
libnvtt2: NVIDIA Texture Tools
libnvtt2-dbgsym: No summary available for libnvtt2-dbgsym in ubuntu hirsute.

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nvidia-texture-tools information

Current version:
2.0.8-1+dfsg-8.2build4
Uploaded:
Urgency:
Medium Urgency

Upstream connections

Nvidia Texture Toolstrunk

The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. DXT compression is based on Simon Brown's squish library. The library also contains an alternative GPU-accelerated compressor that uses CUDA and is one order of magnitude faster.

Bug supervisor: no
Bug tracker: no
Branch: no

There are no registered releases for the Nvidia Texture Tools ⇒ trunk.

Releases in Ubuntu

Binary packages

Download files from current release (2.0.8-1+dfsg-8.2build4)

File Size SHA-256 Checksum
nvidia-texture-tools_2.0.8-1+dfsg.orig.tar.gz 241.5 KiB b096baf61bd813e06e40ae4b0ce3f58ee1b8561ecd440db11af919765c278714
nvidia-texture-tools_2.0.8-1+dfsg-8.2build4.debian.tar.xz 16.6 KiB 9c8c3a6b9d42503f0228a663e65edb6ee37b127500c127654481ccb68a32d073
nvidia-texture-tools_2.0.8-1+dfsg-8.2build4.dsc 2.6 KiB e9f4aa1ac7e3fe97a70703524eafad91965bf27770c32f8f21b32d2a0ebfa370

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