nvidia-texture-tools source package in Jammy
libnvtt-bin: NVIDIA Texture Tools (Binaries)
libnvtt-bin-dbgsym: No summary available for libnvtt-bin-dbgsym in ubuntu groovy.
libnvtt-dev: No summary available for libnvtt-dev in ubuntu hirsute.
libnvtt2: NVIDIA Texture Tools
libnvtt2-dbgsym: No summary available for libnvtt2-dbgsym in ubuntu hirsute.
Versions published
- Release
-
The package versions that were published when the distribution release was made.
- nvidia-texture-tools 2.0.8-1+dfsg-8.2build4 (universe)
nvidia-texture-tools information
- Current version:
- 2.0.8-1+dfsg-8.2build4
- Uploaded:
- Urgency:
- Medium Urgency
Upstream connections
The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. DXT compression is based on Simon Brown's squish library. The library also contains an alternative GPU-accelerated compressor that uses CUDA and is one order of magnitude faster.
- Bug supervisor:
- Bug tracker:
- Branch:
There are no registered releases for the Nvidia Texture Tools ⇒ trunk.
Releases in Ubuntu
Download files from current release (2.0.8-1+dfsg-8.2build4)
File | Size | SHA-256 Checksum |
---|---|---|
nvidia-texture-tools_2.0.8-1+dfsg.orig.tar.gz | 241.5 KiB | b096baf61bd813e06e40ae4b0ce3f58ee1b8561ecd440db11af919765c278714 |
nvidia-texture-tools_2.0.8-1+dfsg-8.2build4.debian.tar.xz | 16.6 KiB | 9c8c3a6b9d42503f0228a663e65edb6ee37b127500c127654481ccb68a32d073 |
nvidia-texture-tools_2.0.8-1+dfsg-8.2build4.dsc | 2.6 KiB | e9f4aa1ac7e3fe97a70703524eafad91965bf27770c32f8f21b32d2a0ebfa370 |
Package relationships
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Build conflicts |
Platform-independent build dependencies |
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