nvidia-texture-tools source package in Lunar

libnvtt-bin: NVIDIA Texture Tools (Binaries)
libnvtt-bin-dbgsym: debug symbols for libnvtt-bin
libnvtt-dev: NVIDIA Texture Tools (Header)
libnvtt2: NVIDIA Texture Tools
libnvtt2-dbgsym: debug symbols for libnvtt2

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nvidia-texture-tools information

Current version:
2.0.8-1+dfsg-8.2build6
Uploaded:
Urgency:
Medium Urgency

Upstream connections

Nvidia Texture Toolstrunk

The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. DXT compression is based on Simon Brown's squish library. The library also contains an alternative GPU-accelerated compressor that uses CUDA and is one order of magnitude faster.

Bug supervisor: no
Bug tracker: no
Branch: no

There are no registered releases for the Nvidia Texture Tools ⇒ trunk.

Binary packages

Download files from current release (2.0.8-1+dfsg-8.2build6)

File Size SHA-256 Checksum
nvidia-texture-tools_2.0.8-1+dfsg.orig.tar.gz 241.5 KiB b096baf61bd813e06e40ae4b0ce3f58ee1b8561ecd440db11af919765c278714
nvidia-texture-tools_2.0.8-1+dfsg-8.2build6.debian.tar.xz 16.7 KiB 6bc082540f9b56864c95bebceab37cd2df132b593c5220e15bf29159f37969bf
nvidia-texture-tools_2.0.8-1+dfsg-8.2build6.dsc 2.6 KiB 29a81129ae69c20bcba07a78b8090aae788e870bf408e7294bedf8540350ecf2

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