libglm-dev binary package in Ubuntu Lunar arm64
OpenGL Mathematics (GLM) is a header only C++ mathematics library
for graphics software based on the OpenGL Shading Language (GLSL)
specification.
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GLM provides classes and functions designed and implemented with the
same naming conventions and functionality than GLSL so that anyone who
knows GLSL, can use GLM as well in C++.
.
This project isn't limited to GLSL features. An extension system, based
on the GLSL extension conventions, provides extended capabilities: matrix
transformations, quaternions, data packing, random numbers, noise, etc...
.
This library works perfectly with OpenGL but it also ensures
interoperability with other third party libraries and SDK. It is a
good candidate for software rendering (raytracing / rasterisation),
image processing, physics simulations and any development context that
requires a simple and convenient mathematics library.
Publishing history
Date | Status | Target | Component | Section | Priority | Phased updates | Version | ||
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2022-12-05 15:59:46 UTC | Published | Ubuntu Lunar arm64 | release | universe | libdevel | Extra | 0.9.9.8+ds-6 | ||
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2022-12-05 15:59:50 UTC | Superseded | Ubuntu Lunar arm64 | release | main | libdevel | Extra | 0.9.9.8+ds-6 | ||
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Deleted | Ubuntu Lunar arm64 | proposed | main | libdevel | Extra | 0.9.9.8+ds-6 | |||
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2022-11-12 15:59:26 UTC | Superseded | Ubuntu Lunar arm64 | release | main | libdevel | Extra | 0.9.9.8+ds-2 | ||
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