Binary package “librecast-dev” in ubuntu mantic
Software implementation of Recast and Detour Navigation (development files)
Recast is state of the art navigation mesh construction toolset for games.
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* It is automatic, which means that you can throw any level geometry at it and
you will get robust mesh out
* It is fast which means swift turnaround times for level designers
* It is open source so it comes with full source and you can customize it to
your heart's content.
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The Recast process starts with constructing a voxel mold from a level
geometry and then casting a navigation mesh over it. The process consists
of three steps, building the voxel mold, partitioning the mold into simple
regions, peeling off the regions as simple polygons
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Recastnavigation Development Headers
Published versions
- librecast-dev 1.5.1+git20210215.e75adf8-1 in amd64 (Release)
- librecast-dev 1.5.1+git20210215.e75adf8-1 in arm64 (Release)
- librecast-dev 1.5.1+git20210215.e75adf8-1 in armhf (Release)
- librecast-dev 1.5.1+git20210215.e75adf8-1 in ppc64el (Release)
- librecast-dev 1.5.1+git20210215.e75adf8-1 in riscv64 (Release)
- librecast-dev 1.5.1+git20210215.e75adf8-1 in s390x (Release)