nvidia-texture-tools source package in Yakkety

libnvtt-bin: NVIDIA Texture Tools (Binaries)
libnvtt-bin-dbgsym: No summary available for libnvtt-bin-dbgsym in ubuntu yakkety.
libnvtt-dev: NVIDIA Texture Tools (Header)
libnvtt2: NVIDIA Texture Tools
libnvtt2-dbgsym: No summary available for libnvtt2-dbgsym in ubuntu yakkety.

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nvidia-texture-tools information

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Upstream connections

Nvidia Texture Toolstrunk

The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. DXT compression is based on Simon Brown's squish library. The library also contains an alternative GPU-accelerated compressor that uses CUDA and is one order of magnitude faster.

Bug supervisor: no
Bug tracker: no
Branch: no

There are no registered releases for the Nvidia Texture Tools ⇒ trunk.