widelands build18-rc1

Milestone information

Project:
widelands
Series:
build18
Version:
build18-rc1
Released:
 
Registrant:
SirVer
Release registered:
Active:
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Assignees:
1 Andreas Breitschopp, 1 Angelo Locritani, 2 Borim, 9 Chuck Wilder, 7 Gabriel Margiani, 4 Hans Joachim Desserud, 2 Kiscsirke, 8 Mark Scott, 11 Nicolai Hähnle, 5 Tino, 34 cghislai
Blueprints:
3 Implemented
Bugs:
281 Fix Released

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Total downloads: 1,914

Release notes 

The Widelands Development Team is proud to announce the immediate availability of build 18 (release candidate “rc” 1) of Widelands. Widelands is a free, cross-platform strategy game in which players control the fate of a small tribe that can grow into a big empire, in a style of play that is unique in the open source world. Please visit our homepage http://www.widelands.org/ to learn more.

Some of the highlights of this build are:
   * Seafaring enhancements: expeditions and colonization.
   * Eviction of workers from production sites.
   * Soldier preference selection in military sites.
   * Better in-game stock charts with new information.
   * new maps, sounds, music, graphics & animations.
   * On demand loading of graphics improves startup time.
   * Better performance: Widelands needs less CPU and memory.

As usual, there have been many more improvements to the usability and performance, as well as numerous game-play improvements and bug-fixes.

Widelands is currently translated 100% into the following languages: Dutch, French, German, Italian, Polish, Slovak. It is > 80% translated into the following languages: Gaelic; Scottish, English (United Kingdom), Czech, Spanish, Russian, Hungarian, Brazilian Portuguese, Portuguese, Swedish, Finnish. You can help out translating directly in your web browser: http://translations.launchpad.net/widelands .

Widelands is distributed for Windows (32-bit) and Mac OS X (Intel, 64bit) and in source code. We no longer ship binary Linux packages because of the poor compatibility between Linux distributions. Instead, we try to make compiling for Linux users as easy as possible. Also, most distributions will pick up build 18 into their repositories very quickly. Both binary and source packages are available from http://launchpad.net/widelands/build18/build18-rc1

Simply download the binary package for your operating system and run the widelands executable! If your operating system is not supported, download a source package and try to compile it for yourself. See the homepage for the libraries you need to have installed.

If you like what you see, please visit our homepage, http://www.widelands.org/ . You may also want to check the forums and our IRC channel, #widelands on Freenode, to arrange multiplayer games with other players.

We especially welcome every helping hand, even if you just want to contribute by helping us find bugs. Also translators for all languages are always needed. If you want to get even more involved in the further development of Widelands, you can subscribe to widelands-public@lists.sf.net on http://lists.sourceforge.net/mailman/listinfo/widelands-public to keep up with development on a daily basis or meet us in the forum.

Changelog 

View the full changelog

- Added a preview for the costs of a building and the resources gained
  through the dismantling of a building.
- Added a button to productionsites for evicting a worker.
- Added control to exchange stationed soldiers of a militarysite
  with soldiers of a higher resp. lower level.
- Added seafaring expedition and colonization.
- Added new win condition: Territorial time similar to territorial lord.
- Added a game result screen showing a summary of the game once the game is over
- Added support for a "message of the day" to Widelands and the Widelands' dedicated server.
- Added new game tips.
- Improved start up time through on demand loading of graphics.
- Improved Widelands' rich text rendering engine and improved
  much of text in many different places.
- Improved OpenGL rendering leading to a huge speed up.
- Improved the handling of soldiers inside trainingssites:
  Soliders that did not receive training for some time are now evicted automatically
- Improved the old stock charts and added some new ones.
- Improved graphics and animations in many places.
- Improved graphics used in road building mode to indicate the steepness.
- Improved multiplayer scenario "Smugglers".
- Improved Empire Inn to be backward compatible.
- Improved the handling of game saving
- Improved Widelands' translations and added some new ones.
- Fixed a bunch of memory leaks.
- Fixed a bunch of compiler warnings.
- Fixed an editor crash when trying to save a map inside a subdirectory.
- Fixed bug #535806: Loading images takes a tremendous amount of time
- Fixed bug #536110: Some Map Editor tools (Resources) are not translatable
- Fixed bug #536161: Widelands bundles internal copy of unzip.cc
- Fixed bug #536482: Downgrade skilled workers when possible
- Fixed bug #536507: Autosave after reaching objective
- Fixed bug #536548: Allow control of stationed Soldiers in Military Buildings
- Fixed bug #536571: Empire Inns should be able to produce rations.
- Fixed bug #537194: Unable to see full list of bobs on debug
- Fixed bug #566970: Unable to attack castle
- Fixed bug #576347: show game results screen
- Fixed bug #580905: write building status in a different font color for construction sites
- Fixed bug #657285: Multiple tooltips may be shown when opening building information
- Fixed bug #674600: Long titles in message inbox overlap with time sent
- Fixed bug #674930: Rare bug in soldiers code
- Fixed bug #704637: Does not start (could not set video mode) using too large resolution in fullscreen mode
- Fixed bug #706284: Default save file name is always the first in list
- Fixed bug #706284: Default save file name is always the first in list
- Fixed bug #714036: Add evict worker button to productionsites
- Fixed bug #722087: hard to empty warehouse
- Fixed bug #723113: Weird green granite in the editor on Blackland maps
- Fixed bug #726139: Numeric wares display in warehouses not updating correctly
- Fixed bug #732142: Please choose lighter blue player color
- Fixed bug #738643: Pause game while in 'save'-dialog
- Fixed bug #738895: Show a message when the game is autosaving
- Fixed bug #740401: Preview required building costs before building or upgrading
- Fixed bug #744595: clang llvm 2.9 compiler widelands crash
- Fixed bug #751836: Loading games memory usage
- Fixed bug #763567: Sort Messages in Message Inbox to be most recent on top
- Fixed bug #787217: editor crashes on map load
- Fixed bug #787464: Hard to tell the difference between actual flags and possible flags for
                      the yellow player
- Fixed bug #796673: Roads "light up" in the fog of war
- Fixed bug #796690: Atleantean resource signs have a red tint
- Fixed bug #802432: wreck sail is blue instead of white
- Fixed bug #803284: While building, show range of the building on construction site
- Fixed bug #818823: Multiplayer game kicked out players after being paused for a while (Broken pipe)
- Fixed bug #825957: Warnings at compile-time (GCC)
- Fixed bug #846409: Improving the load game dialog
- Fixed bug #858517: Counter for 50% of the land in territorial lord doesn't reset
- Fixed bug #861840: building near shoreline
- Fixed bug #898129: Workarea color policy
- Fixed bug #900784: Screen resolution can be set too large in windowed mode
- Fixed bug #902464: Upgrading building: number of wares in stock window not updated
- Fixed bug #902558: Workers returning to a building being dismantled will attempt to enter it
- Fixed bug #913369: Warnings at compile-time (clang/llvm)
- Fixed bug #923702: soldier "lost" if the building he is returning to has been destroyed
- Fixed bug #933747: Text refers to bug #1951113
- Fixed bug #939026: Sea expedition and colonization
- Fixed bug #939709: Make OpenGL terrain rendering less demanding on hardware
- Fixed bug #955908: Open stockstatistics with a button
- Fixed bug #957750: Add Portspace tool doesn't use the toolsize.
- Fixed bug #960370: Atlantean Ship Shows "flashes" on the Hull
- Fixed bug #961548: widelands executable links against boost_unit_test_framework in Debug mode
- Fixed bug #963697: Port build help icon shown, though no port can be build
- Fixed bug #963802: Add option to burn a ship
- Fixed bug #963963: Game crashes when ship construction site cannot be cleared for a new ship
- Fixed bug #965052: Cannot see which map I am currently playing
- Fixed bug #970264: Missing SDL_* libraries lead to rather useless messages
- Fixed bug #970840: new graph: availability of wares
- Fixed bug #972759: barbarian beer icons misleading
- Fixed bug #974679: Inconsistent behaviour in soldier creation leads to irregular economy state
- Fixed bug #975091: Ship freezes loaded with wares upon destruction of destination port
- Fixed bug #975495: lua bug in "Together we are strong" map
- Fixed bug #975840: test_routing.cc:97 Same expression on both sides of '-'
- Fixed bug #975847: increase and decrese resource tool has methods with multiple consecutive returns
- Fixed bug #975852: lua_map has a statement after a return which will never be executed
- Fixed bug #976077: x\y axis in ware statistics are wrong
- Fixed bug #976551: ftbfs with gcc 4.7 if not including <unistd.h>
- Fixed bug #976698: Atlantean saw has misleading description
- Fixed bug #978123: Small icons for wares on ships
- Fixed bug #978169: Global militarysites icons not updated
- Fixed bug #979937: Coal can be replaced by other ressources in the editor
- Fixed bug #982364: Editor in Windows XP suffers high CPU, memory leak
- Fixed bug #982620: "no use for ships on this map" blocks building ships in first Atlantis campaign
                      (atl01.wmf)
- Fixed bug #983448: Improve OpenBSD support
- Fixed bug #984110: memory leak in src/ai/defaultai.cc:1439
- Fixed bug #984165: Make the increase/reduce wares buttons repeatable
- Fixed bug #984197: Suggestion: Confirmation window for dismantling production building
- Fixed bug #985109: Decreasing vision for node that is not seen
- Fixed bug #986526: Clarify "X player teams" map filter
- Fixed bug #986534: Improve in-game checkboxes
- Fixed bug #986910: Multiplayer game setup does not show team suggestions for maps
- Fixed bug #988498: Suggestion: remove cppcheck related stuff from build
- Fixed bug #988870: Barbarian weaving mill produces endless cloth
- Fixed bug #989483: Widelands host crashes if a client connection breaks
- Fixed bug #989489: After leaving an internet game, Widelands freezes in the lobby
- Fixed bug #990623: Checkboxes should react when hovered by the mouse cursor
- Fixed bug #992466: dedicated server regression: not able to choose map
- Fixed bug #993293: EnsureDirectoryExists() does only work with a path deepth of 1.
- Fixed bug #994712: GPL Text should maybe not be translateable
- Fixed bug #995011: They can attack me but I can't attack them
- Fixed bug #996965: Fail to build on amd64
- Fixed bug #998828: Only coal can be placed in the editor
- Fixed bug #1005955: Start using C++11 features in Widelands sources
- Fixed bug #1008861: Massive memory leak after closing stats window when OpenGL rendering enabled.
- Fixed bug #1016104: The stock plot is quite wrong
- Fixed bug #1019585: Building window background "jumping" when previewing upgrade build cost
- Fixed bug #1020736: CrossPlatform Path fix: remove ":" in path names on Windows
- Fixed bug #1022267: stock chart counts wares in every building
- Fixed bug #1023264: Scouts explore consistently to the west
- Fixed bug #1024549: Crash in Build Cost Preview in Observer Mode
- Fixed bug #1025014: segmentation fault in widelands
- Fixed bug #1025848: --version prints more and less than it should
- Fixed bug #1027058: Connection lost after some time if all players pause in multiplayer
- Fixed bug #1033213: Assertion in nethost is always true
- Fixed bug #1033216: Undefined identifiers used
- Fixed bug #1033615: Consider checking for more warnings when compiling Widelands
- Fixed bug #1044933: Branch condition evaluates to a garbage value in io/filesystem/filesystem.cc
- Fixed bug #1044935: Assigned value is garbage or undefined in graphic/render/terrain_sdl.h
- Fixed bug #1044939: Dead assignment or increment (variables which have values assigned,
                      but are then never read again)
- Fixed bug #1050431: Worker icons should not contain letters for levels
- Fixed bug #1063233: Starting game while savegame is still being transferred
- Fixed bug #1074655: FPS slowly drops when playing with stock screen open
- Fixed bug #1074979: r6433 has an economy mismatch after building a third port
- Fixed bug #1090433: dedicated server module not working on windows
- Fixed bug #1090887: buildcosts and "wares that get recycled" preview moves the window
- Fixed bug #1093848: Remove ware removes wares without placing them outside the building
- Fixed bug #1094711: Fisher runs out of fish even with double breeders
- Fixed bug #1094750: Usability Suggestion: move economy configuration button to a more obvious location
                      / clarify its location in documentation and tips.
- Fixed bug #1095022: Division by zero in ui_basic/slider.cc
- Fixed bug #1095028: Called C++ object pointer is null in ui_basic/table.cc
- Fixed bug #1095034: Called C++ object pointer is null in network/nethost.cc
- Fixed bug #1095695: Middle-clicking in any window will crash the game (assertion error)
- Fixed bug #1095702: Game crashed with OpenGL ERROR: out of memory
- Fixed bug #1096362: Crash when increasing speed in a internet game as observer
                      (only happens on dedicated servers)
- Fixed bug #1096632: Open windows cause game to stall after several hours
- Fixed bug #1096651: Windowed graphics resolution change does not resize window
- Fixed bug #1096786: Indicate direction of steepness in road building mode
- Fixed bug #1097420: Window tabs in map editor cause exception
- Fixed bug #1098263: Widelands does not start if PC has OpenGL problems
- Fixed bug #1099094: Tutorial description bug
- Fixed bug #1100045: Carriers can/can't be removed from Warehouses
- Fixed bug #1101788: Atlantean stone economy target too low
- Fixed bug #1104462: Untranslatable strings
- Fixed bug #1108083: Construction site window does not display specific building name
- Fixed bug #1115664: Extremely slow framerate/performance with OpenGL
- Fixed bug #1121396: Assertion error upon starting WL (regression after latest opengl changes)
- Fixed bug #1125539: Roads not rendered in road building mode
- Fixed bug #1128114: segmentation fault when running with --dedicated
- Fixed bug #1130469: Textarea does not place cursor correctly on mouse click (map description in the editor)
- Fixed bug #1130905: OpenGL switch to Software Rendering crash
- Fixed bug #1132238: Open buildingwindow after closing of constructionsitewindow when
                      construction has finished
- Fixed bug #1132466: Evicted workers will become stuck if the are away from home and the building is
                      not conencted to the road network
- Fixed bug #1132469: List of workers in building window not updating properly
- Fixed bug #1132473: soldier hangs at one point
- Fixed bug #1132476: change yellow color in white(?) - building menu % is unreadable
- Fixed bug #1132774: Assertion in image cache while loading first barbarian campaign
- Fixed bug #1137765: displaying tooltips in fullscreen causes crash
- Fixed bug #1139666: New buildcap allows larger buildings in smaller spaces
- Fixed bug #1142781: Current BZR version leads to compiler errors on Windows
- Fixed bug #1144465: Builder gets "lost" after dismantling site
- Fixed bug #1145376: Dark box when hovering over buildings
- Fixed bug #1150455: Dedicated servermode segfaults on non-existing maps
- Fixed bug #1150517: Crash when closing widelands
- Fixed bug #1153361: OpenPandora patch for FAT FS
- Fixed bug #1159000: Building WL should check whether gettext is installed
- Fixed bug #1159432: Warnings at compile-time in GCC 4.8
- Fixed bug #1159968: Crash in opengl fonthandler_cc:99
- Fixed bug #1162918: Workers exiting warehouse do not follow flag
- Fixed bug #1162920: Shovel icon is unclear
- Fixed bug #1162936: After eviction of a worker, a worker of the same level is requested instead of
                      the original worker type
- Fixed bug #1167234: Terrain preview in editor shows nothing
- Fixed bug #1170086: Imperial sentry returns more wares when dismantled than it needed
- Fixed bug #1171131: Revision 6559 FTBFS on GNU/Linux due to compile_assert failing
- Fixed bug #1171233: Opening a Widelands file makes all strings appear in English
- Fixed bug #1172197: Seefaring doesn't work on nightly Build
- Fixed bug #1174066: Setting the origin of a map disrupts it
- Fixed bug #1178327: Empire does not have economy target for marble
- Fixed bug #1181132: Random Map: Randomize positioning of start positions
- Fixed bug #1182010: fish breeder does not work
- Fixed bug #1183479: Evict Worker code possibly incomplete
- Fixed bug #1184151: Cant load a saved game after update
- Fixed bug #1186906: Remove entries from the message list that have become obsolete
- Fixed bug #1189615: WL crashes down while ship makes expedition
- Fixed bug #1191554: Game crashes when ship with open window is loaded for expedition
- Fixed bug #1191556: Port window not updated ("Cancel the expedition" starts a new one)
- Fixed bug #1191568: Expedition feature does not work properly in replay mode
- Fixed bug #1191889: Ship loads ware but does not transport it
- Fixed bug #1194194: Show build progress of the current ship
- Fixed bug #1195639: Ports build into water
- Fixed bug #1196194: Game freezes when exploring coast when not at coast
- Fixed bug #1197429: Fail to build in Ubuntu 12.04 LTS
- Fixed bug #1198624: A player should be considered defeated in Autocrat after losing all warehouses,
                      rather than all buildings
- Fixed bug #1198921: Returning null reference in scripting/lua_game.cc
- Fixed bug #1198930: Use-after-free in wui/building_ui.cc
- Fixed bug #1199653: Unseen port crashes the game when saving
- Fixed bug #1199808: Use-after-free in wui/shipwindow.cc
- Fixed bug #1199812: Use-after-free in economy/economy.cc
- Fixed bug #1199957: Segmentation fault during combat
- Fixed bug #1200952: Make error: /wui/buildingwindow.cc
- Fixed bug #1201081: Building with boost 1.54: "Boost.Signals is no longer being maintained and is
                      now deprecated. Please switch to Boost.Signals2."
- Fixed bug #1201330: Dangerous variable-length array (VLA) declaration in map_generator.cc
- Fixed bug #1202040: Soldier preference button graphics
- Fixed bug #1202133: Dialogs (and list of maps) have white background and repetition
- Fixed bug #1202146: With opengl enabled, screenshots display edges in terrain strangely
- Fixed bug #1202228: Better controls for specifying preference of strong and weak soldiers
- Fixed bug #1202499: Can't open directory with maps
- Fixed bug #1203121: Latest trunk FTBFS on Ubuntu 12.04
                      (src/helper.cc:82:8: error: 'mt19937' in namespace 'boost::random' does not name a type)
- Fixed bug #1203329: Possible to trigger a crash by saving between story dialogs
- Fixed bug #1203337: Map name appears untranslated in save dialog, even when translation exists
- Fixed bug #1203338: According to save dialog, campaign maps have 58 players
- Fixed bug #1203439: Crash on saving with no human player
- Fixed bug #1203474: Ingame README needs review
- Fixed bug #1203492: Fail to build in Ubuntu 10.04 LTS
- Fixed bug #1204008: Suggestion: widelands-daily should incorporate recent translations
- Fixed bug #1204144: Cursor Key Navigation in table not complete
- Fixed bug #1204171: Can't select ware in ware statistics window
- Fixed bug #1204199: Buildings and building statistics have different color groups for productivity
- Fixed bug #1204226: FTBFS on Ubuntu 13.04 fixed.
- Fixed bug #1204462: Suggestion: widelands-daily should not only include bzr revision,
                      but also date/time in the package name
- Fixed bug #1204481: Militarysite initialization
- Fixed bug #1204612: FTBFS on Ubuntu Precise and Lucid ('unique_ptr' is not a member of 'std')
- Fixed bug #1204756: REVDETECT=BROKEN-PLEASE-REPORT-THIS(Release) in PPA builds
- Fixed bug #1205010: segfault on dismantle on conquered enemy building or starting buildings in campaigns
- Fixed bug #1205149: Crash on Ubuntu 12.04 when clicking to open a building window
- Fixed bug #1205457: Fisher produces fish without decreasing resources
- Fixed bug #1205609: Wincondition scripts reloaded too often
- Fixed bug #1205806: Ware statistics window too small for empire warelist
- Fixed bug #1205882: Typo in license text
- Fixed bug #1205901: Value stored to unread variable in map_io/widelands_map_buildingdata_data_packet.cc
- Fixed bug #1206211: "Follow" function in watch window crashes in replays or when playing as a spectator
- Fixed bug #1206441: Autosave leads to crash on replays
- Fixed bug #1206563: Error when loading savegame saved in replay
- Fixed bug #1206712: Endless loop in Layout::fit_nodes
- Fixed bug #1206917: Pausing during save dialog behaves different in replays and games
- Fixed bug #1207069: Seafaring: cancel expedition button on ship
- Fixed bug #1207412: Authors button ingame leads to crash
- Fixed bug #1207477: Assertion `it != end()' failed in message queue
- Fixed bug #1208130: Desync error after clicking "Prefer rookies/heros" buttons in military buildings
- Fixed bug #1208229: Segmentation fault in Widelands::Soldier::attack_update
                      (this=0x99f1ea0, game=..., state=...) at src/logic/soldier.cc:1003
- Fixed bug #1208440: Some messages directly expired and still play sound
- Fixed bug #1208474: Need a nice compatibility safegame from b17.
- Fixed bug #1209125: FTBFS trunk/6705 on Debian Wheezy
- Fixed bug #1209256: Saving a game not working because of minimap.png code
- Fixed bug #1209283: Crash at end of game (game statistics window)
- Fixed bug #1211248: Add map tag "seafaring" and handle in the UI
- Fixed bug #1211255: Show workarea doesn't work
- Fixed bug #1211898: bzr 6718 segfault building expedition port
- Fixed bug #1212191: 100% training site production without any soldier
- Fixed bug #1212192: Evict worker doesn't work for the second worker
- Fixed bug #1213330: Called C++ object pointer is null in wui /shipwindow.cc
- Fixed bug #1215075: Terrains not translateable - feature not a bug???
- Fixed bug #1215134: Hint text inherited by new map
- Fixed bug #1216278: Assertion failed when making a port at top left position in this safegame
- Fixed bug #1216305: It is possible to place ports via expeditions where players can not build them
                      via normal expansion
- Fixed bug #1219388: Port spaces missing after change of map origin
- Fixed bug #1219390: Wine farmer missing in description of shovel
- Fixed bug #1219507: Savegame crashes Widelands
- Fixed bug #1219524: Empire bakery drops from 100% to 0% very quickly when no wares are available.
- Fixed bug #1219526: Last received chat message never vanishes from main in game screen
- Fixed bug #1220546: segfault on dismantle a building on ubuntu 12.04
- Fixed bug #1228518: Chat announces defeat of all network players although only one is defeated
- Fixed bug #1228529: Defeated player can see_all, but can only use fieled_action_window on prior seen fields
- Fixed bug #1228592: Internet lobby chat is blocked once another UI part was used (one of the lists, etc.)
- Fixed bug #1228596: Important system messages are not forwarded to ingame chat

3 blueprints and 281 bugs targeted

Blueprint Priority Assignee Delivery
Sea Expedition Sea Expedition 1 Undefined   11 Implemented
Implement a screen showing the results of a game Implement a screen showing the results of a game 1 Undefined   11 Implemented
Show the buildcost in the build menu Show the buildcost in the build menu 1 Undefined   11 Implemented
Bug report Importance Assignee Status
536161 #536161 Widelands bundles internal copy of unzip.cc 2 Critical   10 Fix Released
982620 #982620 "no use for ships on this map" blocks building ships in first Atlantis campaign (atl01.wmf) 2 Critical   10 Fix Released
1093848 #1093848 Remove ware removes wares without placing them outside the building (can trigger crash) 2 Critical Nicolai Hähnle  10 Fix Released
1095695 #1095695 Middle-clicking in any window will crash the game (assertion error) 2 Critical   10 Fix Released
1121396 #1121396 Assertion error upon starting WL (regression after latest opengl changes) 2 Critical   10 Fix Released
1159968 #1159968 Crash in opengl fonthandler_cc:99 2 Critical   10 Fix Released
1171131 #1171131 Revision 6559 FTBFS on GNU/Linux due to compile_assert failing 2 Critical   10 Fix Released
1199957 #1199957 Segmentation fault during combat 2 Critical   10 Fix Released
1203329 #1203329 Possible to trigger a crash by saving between story dialogs 2 Critical   10 Fix Released
1209283 #1209283 Crash at end of game (game statistics window) 2 Critical cghislai  10 Fix Released
1216278 #1216278 Assertion failed when making a port at top left position in this safegame 2 Critical   10 Fix Released
1232811 #1232811 Seafaring can prevent wares being delivered 2 Critical   10 Fix Released
1232875 #1232875 Segmentation fault when cancelling expedition 2 Critical   10 Fix Released
1240441 #1240441 Message boxes in scenarios freeze the game 2 Critical   10 Fix Released
1242378 #1242378 Fatal exception: WareInstance::update has no location 2 Critical   10 Fix Released
1245210 #1245210 Game uses 16bit when config file exists though it should not. 2 Critical   10 Fix Released
1271899 #1271899 Can't load game 2 Critical   10 Fix Released
566970 #566970 Unable to attack castle 3 High Nicolai Hähnle  10 Fix Released
576347 #576347 show game results screen 3 High cghislai  10 Fix Released
744595 #744595 clang llvm 2.9 compiler widelands crash 3 High   10 Fix Released
787217 #787217 editor crashes on map load 3 High   10 Fix Released
974679 #974679 Inconsistent behaviour in soldier creation leads to irregular economy state 3 High Nicolai Hähnle  10 Fix Released
996965 #996965 Fail to build on amd64 3 High   10 Fix Released
998828 #998828 Only coal can be placed in the editor 3 High Gabriel Margiani  10 Fix Released
1008861 #1008861 Massive memory leak after closing stats window when OpenGL rendering enabled. Was: game crash and system hang - randomly 3 High   10 Fix Released
1016104 #1016104 The stock plot is quite wrong 3 High Borim  10 Fix Released
1074979 #1074979 r6433 has an economy mismatch after building a third port 3 High Nicolai Hähnle  10 Fix Released
1090887 #1090887 buildcosts and "wares that get recycled" preview moves the window 3 High Gabriel Margiani  10 Fix Released
1096632 #1096632 Open windows cause game to stall after several hours 3 High   10 Fix Released
1096651 #1096651 Windowed graphics resolution change does not resize window 3 High Mark Scott  10 Fix Released
1097420 #1097420 Window tabs in map editor cause exception 3 High Gabriel Margiani  10 Fix Released
1132774 #1132774 Assertion in image cache while loading first barbarian campaign 3 High   10 Fix Released
1137765 #1137765 displaying tooltips in fullscreen causes crash 3 High   10 Fix Released
1162936 #1162936 After eviction of a worker, a worker of the same level is requested instead of the original worker type 3 High   10 Fix Released
1170086 #1170086 Imperial sentry returns more wares when dismantled than it needed 3 High cghislai  10 Fix Released
1197429 #1197429 Fail to build in Ubuntu 12.04 LTS 3 High   10 Fix Released
1202499 #1202499 Can't open directory with maps 3 High   10 Fix Released
1204226 #1204226 FTBFS on Ubuntu 13.04 (use of deleted function ‘void std::unique_ptr<_Tp [], _Dp>::reset(_Up)) 3 High   10 Fix Released
1204612 #1204612 FTBFS on Ubuntu Precise and Lucid ('unique_ptr' is not a member of 'std') 3 High   10 Fix Released
1205010 #1205010 segfault on dismantle on conquered enemy building or starting buildings in campaigns 3 High cghislai  10 Fix Released
1205806 #1205806 Ware statistics window too small for empire warelist 3 High cghislai  10 Fix Released
1206441 #1206441 Autosave leads to crash on replays 3 High cghislai  10 Fix Released
1206563 #1206563 Error when loading savegame saved in replay 3 High   10 Fix Released
1207412 #1207412 Authors button ingame leads to crash 3 High   10 Fix Released
1207477 #1207477 Assertion `it != end()' failed in message queue 3 High cghislai  10 Fix Released
1209125 #1209125 FTBFS trunk/6705 on Debian Wheezy 3 High   10 Fix Released
1209256 #1209256 Saving a game not working because of minimap.png code 3 High cghislai  10 Fix Released
1211898 #1211898 bzr 6718 segfault building expedition port 3 High   10 Fix Released
1216305 #1216305 It is possible to place ports via expeditions where players can not build them via normal expansion 3 High   10 Fix Released
1219388 #1219388 Port spaces missing after change of map origin 3 High   10 Fix Released
1226161 #1226161 Sentry not receiving blackwood 3 High   10 Fix Released
1232803 #1232803 Assertion in battle.cc while playing Widelands 3 High   10 Fix Released
1234058 #1234058 Priority of expedition wares 3 High   10 Fix Released
1235121 #1235121 Minimap not drawn correctly when on border 3 High   10 Fix Released
1236008 #1236008 Graphical errors in metaserver lobby 3 High   10 Fix Released
1236212 #1236212 Desync with no message for host in multiplayergame bzr6785 3 High   10 Fix Released
1238442 #1238442 Seafaring and saving persistance 3 High   10 Fix Released
1239424 #1239424 Regression: "rectangle of current point of view" in minimap not updated 3 High   10 Fix Released
536482 #536482 Downgrade skilled workers when possible 4 Medium   10 Fix Released
536507 #536507 Autosave after reaching objective 4 Medium cghislai  10 Fix Released
674600 #674600 Long titles in message inbox overlap with time sent 4 Medium   10 Fix Released
674930 #674930 Rare bug in soldiers code 4 Medium   10 Fix Released
726139 #726139 Numeric wares display in warehouses not updating correctly 4 Medium   10 Fix Released
751836 #751836 Loading games memory usage 4 Medium   10 Fix Released
900784 #900784 Screen resolution can be set too large in windowed mode 4 Medium Mark Scott  10 Fix Released
961548 #961548 widelands executable links against boost_unit_test_framework in Debug mode 4 Medium   10 Fix Released
963963 #963963 Game crashes when ship construction site cannot be cleared for a new ship 4 Medium Andreas Breitschopp  10 Fix Released
975091 #975091 Ship freezes loaded with wares upon destruction of destination port 4 Medium   10 Fix Released
976551 #976551 ftbfs with gcc 4.7 if not including <unistd.h> 4 Medium   10 Fix Released
978123 #978123 Small icons for wares on ships 4 Medium   10 Fix Released
982364 #982364 Editor in Windows XP suffers high CPU, memory leak 4 Medium   10 Fix Released
983448 #983448 Improve OpenBSD support 4 Medium   10 Fix Released
984110 #984110 memory leak in src/ai/defaultai.cc:1439 4 Medium   10 Fix Released
989483 #989483 Widelands host crashes if a client connection breaks 4 Medium   10 Fix Released
989489 #989489 After leaving an internet game, Widelands freezes in the lobby 4 Medium   10 Fix Released
992466 #992466 dedicated server regression: not able to choose map 4 Medium   10 Fix Released
993293 #993293 EnsureDirectoryExists() does only work with a path deepth of 1. 4 Medium   10 Fix Released
995011 #995011 They can attack me but I can't attack them 4 Medium Nicolai Hähnle  10 Fix Released
1019585 #1019585 Building window background "jumping" when previewing upgrade build cost 4 Medium Gabriel Margiani  10 Fix Released
1020736 #1020736 CrossPlatform Path fix: remove ":" in path names on Windows 4 Medium   10 Fix Released
1023264 #1023264 Scouts explore consistently to the west 4 Medium Mark Scott  10 Fix Released
1025014 #1025014 segmentation fault in widelands 4 Medium Nicolai Hähnle  10 Fix Released
1027058 #1027058 Connection lost after some time if all players pause in multiplayer 4 Medium   10 Fix Released
1033615 #1033615 Consider checking for more warnings when compiling Widelands 4 Medium Hans Joachim Desserud  10 Fix Released
1074655 #1074655 FPS slowly drops when playing with stock screen open 4 Medium   10 Fix Released
1095028 #1095028 Called C++ object pointer is null in ui_basic/table.cc 4 Medium   10 Fix Released
1095702 #1095702 Game crashed with OpenGL ERROR: out of memory 4 Medium   10 Fix Released
1096362 #1096362 Crash when increasing speed in a internet game as observer (only happens on dedicated servers) 4 Medium   10 Fix Released
1098263 #1098263 Widelands does not start if PC has OpenGL problems 4 Medium   10 Fix Released
1125539 #1125539 Roads not rendered in road building mode 4 Medium Nicolai Hähnle  10 Fix Released
1128114 #1128114 segmentation fault when running with --dedicated 4 Medium   10 Fix Released
1130469 #1130469 Textarea does not place cursor correctly on mouse click (map description in the editor) 4 Medium   10 Fix Released
1130905 #1130905 OpenGL switch to Software Rendering crash 4 Medium   10 Fix Released
1132466 #1132466 Evicted workers will become stuck if the are away from home and the building is not conencted to the road network 4 Medium Nicolai Hähnle  10 Fix Released
1132473 #1132473 soldier hangs at one point 4 Medium Nicolai Hähnle  10 Fix Released
1139666 #1139666 New buildcap allows larger buildings in smaller spaces 4 Medium Nicolai Hähnle  10 Fix Released
1142781 #1142781 Current BZR version leads to compiler errors on Windows 4 Medium   10 Fix Released
1144465 #1144465 Builder gets "lost" after dismantling site 4 Medium   10 Fix Released
1150455 #1150455 Dedicated servermode segfaults on non-existing maps 4 Medium   10 Fix Released
1150517 #1150517 Crash when closing widelands 4 Medium Kiscsirke  10 Fix Released
1167234 #1167234 Terrain preview in editor shows nothing 4 Medium   10 Fix Released
1174066 #1174066 Setting the origin of a map disrupts it 4 Medium   10 Fix Released
1182010 #1182010 fish breeder does not work 4 Medium cghislai  10 Fix Released
1191889 #1191889 Ship loads ware but does not transport it 4 Medium   10 Fix Released
1196194 #1196194 Game freezes when exploring coast when not at coast 4 Medium   10 Fix Released
1199653 #1199653 Unseen port crashes the game when saving 4 Medium cghislai  10 Fix Released
1199808 #1199808 Use-after-free in wui/shipwindow.cc 4 Medium   10 Fix Released
1202146 #1202146 With opengl enabled, screenshots display edges in terrain strangely 4 Medium cghislai  10 Fix Released
1202228 #1202228 Better controls for specifying preference of strong and weak soldiers 4 Medium   10 Fix Released
1203121 #1203121 Latest trunk FTBFS on Ubuntu 12.04 (src/helper.cc:82:8: error: 'mt19937' in namespace 'boost::random' does not name a type) 4 Medium   10 Fix Released
1203439 #1203439 Crash on saving with no human player 4 Medium cghislai  10 Fix Released
1203474 #1203474 Ingame README needs review 4 Medium   10 Fix Released
1203492 #1203492 Fail to build in Ubuntu 10.04 LTS 4 Medium   10 Fix Released
1204171 #1204171 Can't select ware in ware statistics window 4 Medium cghislai  10 Fix Released
1204756 #1204756 REVDETECT=BROKEN-PLEASE-REPORT-THIS(Release) in PPA builds 4 Medium   10 Fix Released
1205149 #1205149 Crash on Ubuntu 12.04 when clicking to open a building window 4 Medium   10 Fix Released
1206211 #1206211 "Follow" function in watch window crashes in replays or when playing as a spectator 4 Medium cghislai  10 Fix Released
1207069 #1207069 Seafaring: cancel expedition button on ship 4 Medium   10 Fix Released
1208130 #1208130 Desync error after clicking "Prefer rookies/heros" buttons in military buildings 4 Medium   10 Fix Released
1208229 #1208229 Segmentation fault in Widelands::Soldier::attack_update (this=0x99f1ea0, game=..., state=...) at src/logic/soldier.cc:1003 4 Medium cghislai  10 Fix Released
1208474 #1208474 Need a nice compatibility safegame from b17. 4 Medium   10 Fix Released
1212192 #1212192 Evict worker doesn't work for the second worker 4 Medium   10 Fix Released
1215134 #1215134 Hint text inherited by new map 4 Medium   10 Fix Released
1219507 #1219507 Savegame crashes Widelands 4 Medium   10 Fix Released
1220546 #1220546 segfault on dismantle a building on ubuntu 12.04 4 Medium   10 Fix Released
1225944 #1225944 Minimap displays colors incorrectly (SDL renderer) 4 Medium   10 Fix Released
1228518 #1228518 Chat announces defeat of all network players although only one is defeated 4 Medium   10 Fix Released
1228529 #1228529 Defeated player can see_all, but can only use filed_action_window on prior seen fields 4 Medium   10 Fix Released
1228592 #1228592 Internet lobby chat is blocked once another UI part was used (one of the lists, etc.) 4 Medium   10 Fix Released
1228596 #1228596 Important system messages are not forwarded to ingame chat 4 Medium   10 Fix Released
1229865 #1229865 Regression: slot closed if a player leaves 4 Medium   10 Fix Released
1232679 #1232679 Construction costs tooltip - Iron icon displaced 4 Medium   10 Fix Released
1232689 #1232689 unexpected error on war mill completion 4 Medium   10 Fix Released
1249836 #1249836 Allow Widelands to address more than 2GB memory. 4 Medium Tino  10 Fix Released
1271080 #1271080 Deletion of replay files on win32 4 Medium Tino  10 Fix Released
536110 #536110 Some Map Editor tools (Resources) are not translatable 5 Low   10 Fix Released
536232 #536232 Font_Handler::create_empty_sdl_surface hardcoded to 16bit 5 Low   10 Fix Released
537194 #537194 Unable to see full list of bobs on debug 5 Low   10 Fix Released
657285 #657285 Multiple tooltips may be shown when opening building information 5 Low cghislai  10 Fix Released
723113 #723113 Weird green granite in the editor on Blackland maps 5 Low Kiscsirke  10 Fix Released
787464 #787464 Hard to tell the difference between actual flags and possible flags for the yellow player 5 Low Chuck Wilder  10 Fix Released
796673 #796673 Roads "light up" in the fog of war 5 Low   10 Fix Released
796690 #796690 Atleantean resource signs have a red tint 5 Low Chuck Wilder  10 Fix Released
802432 #802432 wreck sail is blue instead of white 5 Low   10 Fix Released
818823 #818823 Multiplayer game kicked out players after being paused for a while (Broken pipe) 5 Low   10 Fix Released
825957 #825957 Warnings at compile-time (GCC) 5 Low Mark Scott  10 Fix Released
861840 #861840 building near shoreline 5 Low   10 Fix Released
898129 #898129 Workarea color policy 5 Low cghislai  10 Fix Released
902558 #902558 Workers returning to a building being dismantled will attempt to enter it 5 Low   10 Fix Released
913369 #913369 Warnings at compile-time (clang/llvm) 5 Low Mark Scott  10 Fix Released
923702 #923702 soldier "lost" if the building he is returning to has been destroyed 5 Low   10 Fix Released
933747 #933747 Text refers to bug #1951113 5 Low Hans Joachim Desserud  10 Fix Released
957750 #957750 Add Portspace tool doesn't use the toolsize. 5 Low   10 Fix Released
960370 #960370 Atlantean Ship Shows "flashes" on the Hull 5 Low Chuck Wilder  10 Fix Released
970264 #970264 Missing SDL_* libraries lead to rather useless messages 5 Low   10 Fix Released
972759 #972759 barbarian beer icons misleading 5 Low Chuck Wilder  10 Fix Released
975495 #975495 lua bug in "Together we are strong" map 5 Low   10 Fix Released
975840 #975840 test_routing.cc:97 Same expression on both sides of '-' 5 Low   10 Fix Released
975847 #975847 increase and decrese resource tool has methods with multiple consecutive returns 5 Low   10 Fix Released
975852 #975852 lua_map has a statement after a return which will never be executed 5 Low   10 Fix Released
976077 #976077 x\y axis in ware statistics are wrong 5 Low   10 Fix Released
976698 #976698 Atlantean saw has misleading description 5 Low   10 Fix Released
978169 #978169 Global militarysites icons not updated 5 Low Chuck Wilder  10 Fix Released
979937 #979937 Coal can be replaced by other ressources in the editor 5 Low Gabriel Margiani  10 Fix Released
984165 #984165 Make the increase/reduce wares buttons repeatable 5 Low Angelo Locritani  10 Fix Released
985109 #985109 Decreasing vision for node that is not seen 5 Low   10 Fix Released
986526 #986526 Clarify "X player teams" map filter 5 Low cghislai  10 Fix Released
986534 #986534 Improve in-game checkboxes 5 Low Chuck Wilder  10 Fix Released
986910 #986910 Multiplayer game setup does not show team suggestions for maps 5 Low   10 Fix Released
1025848 #1025848 --version prints more and less than it should 5 Low   10 Fix Released
1033213 #1033213 Assertion in nethost is always true 5 Low   10 Fix Released
1033216 #1033216 Undefined identifiers used 5 Low   10 Fix Released
1044939 #1044939 Dead assignment or increment (variables which have values assigned, but are then never read again) 5 Low   10 Fix Released
1050431 #1050431 Worker icons should not contain letters for levels 5 Low Chuck Wilder  10 Fix Released
1063233 #1063233 Starting game while savegame is still being transferred 5 Low   10 Fix Released
1099094 #1099094 Tutorial description bug 5 Low Tino  10 Fix Released
1100045 #1100045 Carriers can/can't be removed from Warehouses 5 Low   10 Fix Released
1101788 #1101788 Atlantean stone economy target too low 5 Low   10 Fix Released
1108083 #1108083 Construction site window does not display specific building name 5 Low   10 Fix Released
1132469 #1132469 List of workers in building window not updating properly 5 Low cghislai  10 Fix Released
1132476 #1132476 change yellow color in white(?) - building menu % is unreadable 5 Low cghislai  10 Fix Released
1145376 #1145376 Dark box when hovering over buildings 5 Low   10 Fix Released
1153361 #1153361 OpenPandora patch for FAT FS 5 Low   10 Fix Released
1159000 #1159000 Building WL should check whether gettext is installed 5 Low   10 Fix Released
1159432 #1159432 Warnings at compile-time in GCC 4.8 5 Low   10 Fix Released
1162918 #1162918 Workers exiting warehouse do not follow flag 5 Low cghislai  10 Fix Released
1162920 #1162920 Shovel icon is unclear 5 Low Chuck Wilder  10 Fix Released
1171233 #1171233 Opening a Widelands file makes all strings appear in English 5 Low Tino  10 Fix Released
1195639 #1195639 Ports build into water 5 Low   10 Fix Released
1201081 #1201081 Building with boost 1.54: "Boost.Signals is no longer being maintained and is now deprecated. Please switch to Boost.Signals2." 5 Low   10 Fix Released
1203337 #1203337 Map name appears untranslated in save dialog, even when translation exists 5 Low cghislai  10 Fix Released
1203338 #1203338 According to save dialog, campaign maps have 58 players 5 Low cghislai  10 Fix Released
1204144 #1204144 Cursor Key Navigation in table not complete 5 Low   10 Fix Released
1204199 #1204199 Buildings and building statistics have different color groups for productivity 5 Low   10 Fix Released
1204481 #1204481 Militarysite initialization 5 Low   10 Fix Released
1205609 #1205609 Wincondition scripts reloaded too often 5 Low cghislai  10 Fix Released
1205901 #1205901 Value stored to unread variable in map_io/widelands_map_buildingdata_data_packet.cc 5 Low cghislai  10 Fix Released
1206917 #1206917 Pausing during save dialog behaves different in replays and games 5 Low cghislai  10 Fix Released
1212191 #1212191 100% training site production without any soldier 5 Low   10 Fix Released
1215075 #1215075 Terrains not translateable - feature not a bug??? 5 Low   10 Fix Released
1219524 #1219524 Empire bakery drops from 100% to 0% very quickly when no wares are available. 5 Low   10 Fix Released
1219526 #1219526 Last received chat message never vanishes from main in game screen 5 Low   10 Fix Released
1231092 #1231092 Ingame chat behaves wierdly with <> 5 Low   10 Fix Released
1235562 #1235562 Green player cannot expand in "Rendez-Vous" map 5 Low   10 Fix Released
535806 #535806 Loading images takes a tremendous amount of time 6 Wishlist   10 Fix Released
536548 #536548 Allow control of stationed Soldiers in Military Buildings 6 Wishlist   10 Fix Released
536571 #536571 Empire Inns should be able to produce rations. 6 Wishlist   10 Fix Released
580905 #580905 write building status in a different font color for construction sites 6 Wishlist   10 Fix Released
706284 #706284 Default save file name is always the first in list 6 Wishlist   10 Fix Released
714036 #714036 Add evict worker button to productionsites 6 Wishlist Gabriel Margiani  10 Fix Released
722087 #722087 hard to empty warehouse 6 Wishlist   10 Fix Released
732142 #732142 Please choose lighter blue player color 6 Wishlist Chuck Wilder  10 Fix Released
738643 #738643 Pause game while in 'save'-dialog 6 Wishlist cghislai  10 Fix Released
738895 #738895 Show a message when the game is autosaving 6 Wishlist cghislai  10 Fix Released
740401 #740401 Preview required building costs before building or upgrading 6 Wishlist Gabriel Margiani  10 Fix Released
763567 #763567 Sort Messages in Message Inbox to be most recent on top 6 Wishlist   10 Fix Released
803284 #803284 While building, show range of the building on construction site 6 Wishlist cghislai  10 Fix Released
846409 #846409 Improving the load game dialog 6 Wishlist cghislai  10 Fix Released
939026 #939026 Sea expedition and colonization 6 Wishlist   10 Fix Released
939709 #939709 Make OpenGL terrain rendering less demanding on hardware 6 Wishlist Nicolai Hähnle  10 Fix Released
955908 #955908 Open stockstatistics with a button 6 Wishlist Mark Scott  10 Fix Released
963802 #963802 Add option to burn a ship 6 Wishlist   10 Fix Released
965052 #965052 Cannot see which map I am currently playing 6 Wishlist   10 Fix Released
970840 #970840 new graph: availability of wares 6 Wishlist Borim  10 Fix Released
984197 #984197 Suggestion: Confirmation window for dismantling production building 6 Wishlist Mark Scott  10 Fix Released
988870 #988870 Barbarian weaving mill produces endless cloth 6 Wishlist   10 Fix Released
990623 #990623 Checkboxes should react when hovered by the mouse cursor 6 Wishlist   10 Fix Released
1005955 #1005955 Start using C++11 features in Widelands sources 6 Wishlist   10 Fix Released
1096786 #1096786 Indicate direction of steepness in road building mode 6 Wishlist Mark Scott  10 Fix Released
1132238 #1132238 Open buildingwindow after closing of constructionsitewindow when construction has finished 6 Wishlist   10 Fix Released
1181132 #1181132 Random Map: Randomize positioning of start positions 6 Wishlist   10 Fix Released
1186906 #1186906 Remove entries from the message list that have become obsolete 6 Wishlist cghislai  10 Fix Released
1194194 #1194194 Show build progress of the current ship 6 Wishlist   10 Fix Released
1198624 #1198624 A player should be considered defeated in Autocrat after losing all warehouses, rather than all buildings 6 Wishlist   10 Fix Released
1202040 #1202040 Soldier preference button graphics 6 Wishlist   10 Fix Released
1204008 #1204008 Suggestion: widelands-daily should incorporate recent translations 6 Wishlist   10 Fix Released
1204462 #1204462 Suggestion: widelands-daily should not only include bzr revision, but also date/time in the package name 6 Wishlist   10 Fix Released
1210892 #1210892 Map files should have a version number 6 Wishlist   10 Fix Released
1211248 #1211248 Add map tag "seafaring" and handle in the UI 6 Wishlist   10 Fix Released
704637 #704637 Does not start (could not set video mode) using too large resolution in fullscreen mode 1 Undecided   10 Fix Released
858517 #858517 Counter for 50% of the land in territorial lord doesn't reset 1 Undecided   10 Fix Released
902464 #902464 Upgrading building: number of wares in stock window not updated 1 Undecided   10 Fix Released
963697 #963697 Port build help icon shown, though no port can be build 1 Undecided   10 Fix Released
988498 #988498 Suggestion: remove cppcheck related stuff from build 1 Undecided   10 Fix Released
994712 #994712 GPL Text should maybe not be translateable 1 Undecided   10 Fix Released
1022267 #1022267 stock chart counts wares in every building 1 Undecided   10 Fix Released
1024549 #1024549 Crash in Build Cost Preview in Observer Mode 1 Undecided   10 Fix Released
1044933 #1044933 Branch condition evaluates to a garbage value in io/filesystem/filesystem.cc 1 Undecided   10 Fix Released
1044935 #1044935 Assigned value is garbage or undefined in graphic/render/terrain_sdl.h 1 Undecided   10 Fix Released
1090433 #1090433 dedicated server module not working on windows 1 Undecided Tino  10 Fix Released
1094711 #1094711 Fisher runs out of fish even with double breeders 1 Undecided   10 Fix Released
1094750 #1094750 Usability Suggestion: move economy configuration button to a more obvious location / clarify its location in documentation and tips. 1 Undecided   10 Fix Released
1095022 #1095022 Division by zero in ui_basic/slider.cc 1 Undecided Hans Joachim Desserud  10 Fix Released
1095034 #1095034 Called C++ object pointer is null in network/nethost.cc 1 Undecided   10 Fix Released
1104462 #1104462 Untranslatable strings 1 Undecided   10 Fix Released
1115664 #1115664 Extremely slow framerate/performance with OpenGL 1 Undecided   10 Fix Released
1172197 #1172197 Seefaring doesn't work on nightly Build 1 Undecided   10 Fix Released
1178327 #1178327 Empire does not have economy target for marble 1 Undecided   10 Fix Released
1183479 #1183479 Evict Worker code possibly incomplete 1 Undecided   10 Fix Released
1184151 #1184151 Cant load a saved game after update 1 Undecided   10 Fix Released
1189615 #1189615 WL crashes down while ship makes expedition 1 Undecided   10 Fix Released
1191554 #1191554 Game crashes when ship with open window is loaded for expedition (Was: Game crashes when second expedition is started) 1 Undecided   10 Fix Released
1191568 #1191568 Expedition feature does not work properly in replay mode 1 Undecided   10 Fix Released
1195956 #1195956 Strange text over building 1 Undecided   10 Fix Released
1198921 #1198921 Returning null reference in scripting/lua_game.cc 1 Undecided   10 Fix Released
1198930 #1198930 Use-after-free in wui/building_ui.cc 1 Undecided   10 Fix Released
1199812 #1199812 Use-after-free in economy/economy.cc 1 Undecided   10 Fix Released
1200952 #1200952 Make error: /wui/buildingwindow.cc 1 Undecided   10 Fix Released
1201330 #1201330 Dangerous variable-length array (VLA) declaration in map_generator.cc 1 Undecided Hans Joachim Desserud  10 Fix Released
1205457 #1205457 Fisher produces fish without decreasing resources 1 Undecided cghislai  10 Fix Released
1205882 #1205882 Typo in license text 1 Undecided   10 Fix Released
1208440 #1208440 Some messages directly expired and still play sound 1 Undecided cghislai  10 Fix Released
1211255 #1211255 Show workarea doesn't work 1 Undecided   10 Fix Released
1213330 #1213330 Called C++ object pointer is null in wui /shipwindow.cc 1 Undecided   10 Fix Released
1213331 #1213331 Called C++ object pointer is null in game_io /game_preload_data_packet.cc 1 Undecided   10 Fix Released
1219390 #1219390 Wine farmer missing in description of shovel 1 Undecided   10 Fix Released
1228718 #1228718 Seafaring errors after port destroyed 1 Undecided   10 Fix Released
1234464 #1234464 Assertion in warehouse.cc:536: void Widelands::Warehouse::handle_expedition_worker_callback(Widelands::Game&, Widelands::Request&, Widelands::Worker*): Assertion `false' failed. 1 Undecided   10 Fix Released
1236538 #1236538 Too many soldiers are created 1 Undecided   10 Fix Released
1239772 #1239772 Windows have double rows/columns 1 Undecided   10 Fix Released
1243082 #1243082 Wood Gnome win conditions index field 1 Undecided   10 Fix Released
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