OpenGL/GLES & OpenAL C++ Game Engine
Everglade is a a growing game engine designed to be as shiny* stuff as possible.
(*shiny - crazy awesome graphics, physics, art, and or something that just in general is awesome)
Current Features:
-3D textured & animated models
-2D mass spring physics
-Game State Management through GameScreens
-PhysicsScenes for physical interactions
-SceneGraphs for drawable management
-Textured Quad Font glyph rendering
Currently Supported Platforms:
-IPhone
-OS X
-Linux
Project information
- Maintainer:
- Christopher Hoffman
- Driver:
- Everglade Team
- Licence:
- MIT / X / Expat Licence
View full history Series and milestones
trunk series is the current focus of development.