Registered by Christopher Hoffman

OpenGL/GLES & OpenAL C++ Game Engine

Everglade is a a growing game engine designed to be as shiny* stuff as possible.
(*shiny - crazy awesome graphics, physics, art, and or something that just in general is awesome)

Current Features:
    -3D textured & animated models
    -2D mass spring physics
    -Game State Management through GameScreens
    -PhysicsScenes for physical interactions
    -SceneGraphs for drawable management
    -Textured Quad Font glyph rendering

Currently Supported Platforms:
    -IPhone
    -OS X
    -Linux

Project information

Maintainer:
Christopher Hoffman
Driver:
Everglade Team
Licence:
MIT / X / Expat Licence

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View full history Series and milestones

trunk series is the current focus of development.

All code Code

Version control system:
Bazaar
Programming languages:
C++

All bugs Latest bugs reported

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