Fragmentarium is an open source, cross-platform IDE for exploring pixel based graphics on the GPU.
It is inspired by Adobe's Pixel Bender, but uses GLSL, and is created specifically with fractals and generative systems in mind.
Features:
Multi-tabbed IDE, with GLSL syntax highlighting
User widgets to manipulate parameter settings
High-resolution (tile) renderings
Progressive rendering, for high quality AA, and distributed ray tracing.
HDR (RGBE .HDR) support and tone mapping
Support for simple animations
Modular GLSL programming - include other fragments
More than 100 examples, including 3D fractals (Mandelbulb, Mandelbox, Quaternion, Kaleidoscopic IFS), 2D fractals (Mandelbrots, Ducks, spherical Julias), Heightmaps, Knots and Hyperbolic Tesselations.
Fragmentarium is built in C++, OpenGL/GLSL, and Qt 4.
View full history Series and milestones
trunk series is the current focus of development.