Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server.
Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees.
Project information
- Licence:
- GNU GPL v2
View full history Series and milestones
trunk series is the current focus of development.
All code Code
- Version control system:
- Bazaar
- Programming languages:
- C++
All questions Latest questions
All packages Packages in Distributions
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mercator source package in Xenial
Version 0.3.3-1 uploaded -
mercator source package in Trusty
Version 0.3.0-2 uploaded -
mercator source package in Precise
Version 0.2.7-3 uploaded -
mercator source package in Kinetic
Version 0.3.3-6 uploaded -
mercator source package in Jammy
Version 0.3.3-6 uploaded
All bugs Latest bugs reported
All blueprints Latest blueprints
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A compress terrain mod
Registered -
Floor and ceiling functions to level mods
Registered