glm 0.9.8.4-1.1 source package in Ubuntu

Changelog

glm (0.9.8.4-1.1) unstable; urgency=medium

  * Non-maintainer upload.
  * Cherrypick patch from upstream for FTBFS for GCC-7 (Closes: #870217)
  * Replace priority extra with optional. Fixes linitian:
    priority-extra-is-replaced-by-priority-optional
  * Remove Testsuite: autopkgtest from d/control as it is no longer
    needed. Fixes lintian unnecessary-testsuite-autopkgtest-header

 -- Tobias Frost <email address hidden>  Sun, 22 Oct 2017 15:21:32 +0200

Upload details

Uploaded by:
Debian Science Team
Uploaded to:
Sid
Original maintainer:
Debian Science Team
Architectures:
all
Section:
libs
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section

Builds

Bionic: [FULLYBUILT] amd64

Downloads

File Size SHA-256 Checksum
glm_0.9.8.4-1.1.dsc 2.0 KiB 591269666263fd4b72df3b665533e5e41fda7ee0af90137c7fd9f07e6e68fa9d
glm_0.9.8.4.orig.tar.xz 3.0 MiB 8519944aac44197c1c3c5179b3c22b2883cff812326a52702752eb88bd22ea33
glm_0.9.8.4-1.1.debian.tar.xz 5.8 KiB 649471b75bb82bce992c2ce8978b69a52a0d5180900484d8640c09b8453eba8d

Available diffs

No changes file available.

Binary packages built by this source

libglm-dev: C++ library for OpenGL GLSL type-based mathematics

 OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
 software based on the OpenGL Shading Language (GLSL) specification.
 .
 GLM provides classes and functions designed and implemented with the same
 naming conventions and functionalities as GLSL, so that when a programmer
 knows GLSL, he knows GLM as well, which makes it really easy to use.
 .
 This project isn't limited to GLSL features. An extension system, based on the
 GLSL extension conventions, provides extended capabilities: matrix
 transformations, quaternions, half-based types, random numbers, et cetera.
 .
 This library works perfectly together with OpenGL but it also ensures
 interoperability with other third party libraries and SDKs. It is a good
 candidate for software rendering (such as raytracing, rasterisation), image
 processing, physic simulations and any context that requires a simple and
 convenient mathematics library.

libglm-doc: documentation for the OpenGL Mathematics (GLM) library

 OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
 software based on the OpenGL Shading Language (GLSL) specification.
 .
 This package contains the OpenGL Mathematics manual in HTML and PDF formats.