glm 0.9.8.4-1.1 source package in Ubuntu
Changelog
glm (0.9.8.4-1.1) unstable; urgency=medium * Non-maintainer upload. * Cherrypick patch from upstream for FTBFS for GCC-7 (Closes: #870217) * Replace priority extra with optional. Fixes linitian: priority-extra-is-replaced-by-priority-optional * Remove Testsuite: autopkgtest from d/control as it is no longer needed. Fixes lintian unnecessary-testsuite-autopkgtest-header -- Tobias Frost <email address hidden> Sun, 22 Oct 2017 15:21:32 +0200
Upload details
- Uploaded by:
- Debian Science Team
- Uploaded to:
- Sid
- Original maintainer:
- Debian Science Team
- Architectures:
- all
- Section:
- libs
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section |
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Downloads
File | Size | SHA-256 Checksum |
---|---|---|
glm_0.9.8.4-1.1.dsc | 2.0 KiB | 591269666263fd4b72df3b665533e5e41fda7ee0af90137c7fd9f07e6e68fa9d |
glm_0.9.8.4.orig.tar.xz | 3.0 MiB | 8519944aac44197c1c3c5179b3c22b2883cff812326a52702752eb88bd22ea33 |
glm_0.9.8.4-1.1.debian.tar.xz | 5.8 KiB | 649471b75bb82bce992c2ce8978b69a52a0d5180900484d8640c09b8453eba8d |
Available diffs
- diff from 0.9.8.4-1 to 0.9.8.4-1.1 (1.2 KiB)
No changes file available.
Binary packages built by this source
- libglm-dev: C++ library for OpenGL GLSL type-based mathematics
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
software based on the OpenGL Shading Language (GLSL) specification.
.
GLM provides classes and functions designed and implemented with the same
naming conventions and functionalities as GLSL, so that when a programmer
knows GLSL, he knows GLM as well, which makes it really easy to use.
.
This project isn't limited to GLSL features. An extension system, based on the
GLSL extension conventions, provides extended capabilities: matrix
transformations, quaternions, half-based types, random numbers, et cetera.
.
This library works perfectly together with OpenGL but it also ensures
interoperability with other third party libraries and SDKs. It is a good
candidate for software rendering (such as raytracing, rasterisation), image
processing, physic simulations and any context that requires a simple and
convenient mathematics library.
- libglm-doc: documentation for the OpenGL Mathematics (GLM) library
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
software based on the OpenGL Shading Language (GLSL) specification.
.
This package contains the OpenGL Mathematics manual in HTML and PDF formats.