glm 0.9.8.4-1.1ubuntu1 source package in Ubuntu
Changelog
glm (0.9.8.4-1.1ubuntu1) bionic; urgency=medium * debian/patches/fix-gcc-7-3-build.patch: added (LP: #1745685) -- Olivier Tilloy <email address hidden> Sat, 27 Jan 2018 00:00:00 +0100
Upload details
- Uploaded by:
- Olivier Tilloy
- Sponsored by:
- Matthias Klose
- Uploaded to:
- Bionic
- Original maintainer:
- Debian Science Team
- Architectures:
- all
- Section:
- libs
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section |
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Downloads
File | Size | SHA-256 Checksum |
---|---|---|
glm_0.9.8.4.orig.tar.xz | 3.0 MiB | 8519944aac44197c1c3c5179b3c22b2883cff812326a52702752eb88bd22ea33 |
glm_0.9.8.4-1.1ubuntu1.debian.tar.xz | 7.8 KiB | 41e48caaa719a81b23cff4d9e3ea7e41fee4adb7435db0ecb2b0552c53224d72 |
glm_0.9.8.4-1.1ubuntu1.dsc | 2.1 KiB | 32f358d9ab8aa6db69ef03fe69f4fc967de138245cb44c9683343012b504731e |
Available diffs
Binary packages built by this source
- libglm-dev: C++ library for OpenGL GLSL type-based mathematics
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
software based on the OpenGL Shading Language (GLSL) specification.
.
GLM provides classes and functions designed and implemented with the same
naming conventions and functionalities as GLSL, so that when a programmer
knows GLSL, he knows GLM as well, which makes it really easy to use.
.
This project isn't limited to GLSL features. An extension system, based on the
GLSL extension conventions, provides extended capabilities: matrix
transformations, quaternions, half-based types, random numbers, et cetera.
.
This library works perfectly together with OpenGL but it also ensures
interoperability with other third party libraries and SDKs. It is a good
candidate for software rendering (such as raytracing, rasterisation), image
processing, physic simulations and any context that requires a simple and
convenient mathematics library.
- libglm-doc: documentation for the OpenGL Mathematics (GLM) library
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
software based on the OpenGL Shading Language (GLSL) specification.
.
This package contains the OpenGL Mathematics manual in HTML and PDF formats.