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All bugs in progress Assigned bugs
#195832 Make the icon renderer use sub viewports instead of copying textures | ||
in Ember
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#261157 Default values in the Entity Creator. | ||
in Ember
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All assigned blueprints Assigned blueprints
Add constraints to moving things
for Cyphesis
There needs to be a proper mechanism for how move checks are performed. Whenever an entity tries to move something there should be checks on the entity which performs the move, the entity that's being moved and the domain which contains the moved entity. Only when all these are resolved should the move be allowed.
T...
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Provide a mechanism for the server to define what client side features should be present
for Cyphesis
As we now add support for Mercator mods, we'll get into the situation where any older client connecting to a newer version of cyphesis where there are mods applied will get a terrain that is different from the one defined on the server (since older Ember clients won't understand the "terrainmod" attribute). This mig...
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Split "terrain" property into multiple
for Cyphesis
Split the "terrain" property into separate ones, "terrain_points" defining points. This should also allow for child entities to contain terrain definitions.
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Stackable Entities
for Cyphesis
Add support for entities that can be stacked, so that a single entity object in the server represents multiple instances of the same class. Most commonly and easily this would handle objects where every single instance is identical with no variation, but it could also be used to handle non-uniform stacks using priva...
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Improved goals
for Cyphesis
The current collection of goals needs to be extended with many more goals, to allow for more gameplay and more lifelike behaviour of NPCs. It’s expected that the concrete goals needed should become apparent as the current AI code is improved and we migrate over to new worlds, with more defined gameplay mechanics.
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