I'm interested in computer game programming, in particular persistent multi player games with a complex, changeable environment.
My other area of interest is artificial intelligence, mostly in the form of artificial simulated agents populating simulated environments.
I also occasionally do texture art.
I program in Java (and more recently Scala: http://www.scala-lang.org/ ), and have experience with agile software development methodologies.
My Pet Project: https://sourceforge.net/projects/skycastle/
Blog: http://creatingworlds.blogspot.com/
Homepage: http://www.iki.fi/zzorn
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- Languages:
- English, English (United Kingdom)
- Time zone:
- Europe/Helsinki (UTC+0200)
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All assigned blueprints Assigned blueprints
The main loop of the game will receive action requests from clients and from simulated agents, queue them, and execute them in order. The execution may change the state of other objects in the game world, if they are observed they will send update messages to their observers.
To be solved:
- Who handles action re...
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