Registered
by
Mirco Müller
An example demonstrating how to use cairo to generate a texture-image to be displayed via OpenGL. It uses SDL as the "glue" to the windowing system. Furthermore it adds a nice (radial) blur on the cairo-side. This is intentionally not done via OpenGL-shaders.
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trunk series is the current focus of development.
All code Code
- Version control system:
- Bazaar
- Programming languages:
- C